3 posts tagged ci.
A walk through the actual infrastructure we use to ship ten thousand personalized video variants in a single overnight job. CI architecture, fanout, caching, and the math of variant pricing.
Two renders of the same source should produce byte-identical MP4s. Here is why that property is rare, and why it changes how teams ship video.
If you cannot render the same frame twice, you do not have a render pipeline — you have a slot machine. Why determinism is the only feature that matters in modern video tooling.